Lost: Via Domus (2008) [H Vravevmenh Seira Twra Se Paixnidi]
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djbanjo
Αριθμός μηνυμάτων : 130 Ημερομηνία εγγραφής : 01/03/2008
Θέμα: Lost: Via Domus (2008) [H Vravevmenh Seira Twra Se Paixnidi] Πεμ Μαρ 06, 2008 6:12 am
Game Summary ..
The environments are hands down the best-looking part of the game, particularly on the PlayStation 3. The as-seen-on-Lost locations and the few new environments are beautifully and accurately rendered. The lighting, feel, and sounds of the environment are all spot-on. Frequently, we found ourselves walking out to precipices just to take in the sights or zooming in with our camera to see how detailed the hatch's bookshelves were. The crash site looks true to the show's pilot episode, even if the chaotic initial few minutes don't play out exactly as they do in the TV series. The areas look great, and their diversity keeps you from feeling like you're spending too much time in one place.
The biggest problem is that there is not enough gameplay to fill more than seven hours, even if you go out of your way to find all of the Easter eggs, take in all of the sights, and unlock all of the achievements available on the Xbox 360. The bartering, exploring, hot-wiring, and occasional pistol-firing sequences are all a clear part of the Lost milieu. You'll spend so much time in the fuse-plugging minigames, though, that you'll feel like an electrician by the end of your adventure. That's because the same minigame is played when you need to access everything from old hatches on the island to the crashed jetliner's fuselage.
One standout portion of the gameplay is the way photography is used in the playable flashback sequences. At the outset of each trip down memory lane, you get a glimpse of a torn-up photograph. From that flash, you have to use your camera to take a picture to match the broken image as the sequence of events plays out. The same sequence will loop repeatedly for you as you try to zoom, focus, and position the framing to match what the image was. Upon successfully capturing the required image, you are then treated to a cutscene with a portion of the main character's backstory. The whole premise makes flashbacks interesting, immersive, and enjoyable. The fact that flashbacks fit so well within the main character's photojournalist vocation also makes the functionality feel natural and engaging.
Interacting with the cast should be enjoyable, but that isn't always the case. Your character's dialogue isn't always voiced, but when it is, his comments are often natural and believable. At other times, however, his remarks get repetitious. The voice acting in Lost: Via Domus is generally decent, but the lip-synching leaves a lot to be desired. Aside from the occasionally great delivery by Hurley or the infrequent encounters with the Others, most of the exchanges look and feel flat. Even the nicknames delivered by Sawyer crash and burn most of the time. The characters are instantly recognizable but generally fail to do their real-life counterparts justice. Also, the 360 version has some instances of inconsistent shading on the characters' faces. All three versions of Lost: Via Domus look and perform in a similar manner. The PlayStation 3 version looks a little cleaner and brighter than the others, but it can be played only after a seven-minute, onetime install. The PC version allows for seamless mouse-and-keyboard controls. The Xbox 360 version looks a little darker than the others. Still, you'll get the same story and a pretty similar experience on every platform.
For the most diehard of Lost followers, the time spent with the game will be enjoyable. Unfortunately, it is over way too fast. Via Domus is full of little hang-ups, and it requires some knowledge of the show that could potentially isolate outside players and keep them from becoming immersed in the gameworld. Ultimately, this game can be recommended for purchase only to the most diehard of Lost fans.
System Requirements
Supported OS: Windows Vista /XP (only) Processor: 2.4 GHz Intel Pentium 4 orAMD Athlon MP 2400+ (3.5 GHz Pentium 4/AMD Athlon or 2.5 GHz Core 2 Duo/Athlon 64 X2 recommended) RAM: 1 GB (2 GB recommended) Video Card: 128 MB DirectX 9.0c–compliant, Shader 3.0–enabled video card (256MB recommended) (see supported list)* Sound Card: DirectX 9.0c–compliant sound card DirectX Version: 9.0c (included on disc) DVD-ROM: 4x DVD-ROM drive Hard Drive Space:5 GB Peripherals Supported: Mouse, keyboard, Windows compliant gamepad or joystick
*Supported Video Cards at Time of Release: ATI RADEON X1300-1950 /HD 2000 series NVIDIA GeForce 6600-6800 / 7 / 8 series
Laptop versions of these cards may work but are NOT supported.
These chipsets are the only ones that will run this game.